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Spawning and controlling AI objects in Nasal

From FlightGear wiki
It has been suggested that this article or section be merged into Scripted AI Objects.

At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:

Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.

For more pointers, please check out [2].