Embedded Nasal
Appearance
| Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
Nasal can be used/included in various PropertyList/XML files by embedding it dedicated XML sections using the CDATA declarative. This page is intended to help provide a reference for the various use cases:
GUI
|
|
Bindings
|
|
Scenery
Caution It is better to avoid using Nasal in the model <load> wherever possible unless you know exactly what you are creating as you must also destroy in the unload; for example any timers or listeners must also be removed otherwise they will remain and contribute to a gradual deterioration in frame rate - which can be significant with long flights.[1]
|
xml: Scenery
AI
|
|
References
| References |