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	<entry>
		<id>https://wiki.flightgear.nl/w/index.php?title=Howto:Aerial_refueling&amp;diff=2666</id>
		<title>Howto:Aerial refueling</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.nl/w/index.php?title=Howto:Aerial_refueling&amp;diff=2666"/>
		<updated>2006-07-11T12:58:19Z</updated>

		<summary type="html">&lt;p&gt;219.240.12.173: /* Whats possible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What&#039;s possible ==&lt;br /&gt;
&lt;br /&gt;
At present, there are two tanker aircraft (KC135-E and KA6-D) and three receiving aircraft (A4F, Lightning and T38) capable of in-air refuelling.  When flying one of these aircraft in the default scenery area, one can locate the tanker aircraft using air-air TACAN and/or radar and then receive a full or partial load of fuel by flying in close formation behind the tanker.  Refuelling is also possible between aircraft in a MultiPlayer session. The KC135 is a boom refueller, while the KA6 has a hose. The A4F and Lightning are both fitted with a probe for hose refuelling while the T38 is fitted with a boom receiver. At the moment, either type can refuel from any tanker, but in the future it is likely that the correct type will have to be used.&lt;br /&gt;
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&lt;br /&gt;
== Necessary preparations ==&lt;br /&gt;
&lt;br /&gt;
Like the aircraft carriers, AAR is implemented as an &amp;quot;AI scenario&amp;quot;.  Selecting these normally requires editing the &amp;quot;preferences.xml&amp;quot; file in the flightgear data directory.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut in this case though; simply selecting the Lightning, A4F or T38 should automatically load a scenario containing a tanker, assuming you haven&#039;t changed anything in your preferences.xml file.&lt;br /&gt;
&lt;br /&gt;
Assuming this is the case, choose one of the aforementioned aircraft, make sure that &amp;quot;AI models&amp;quot; are enabled and start at KSFO (the default airport.)&lt;br /&gt;
&lt;br /&gt;
Depending on the scenario, you might see the tanker crossing overhead when the sim starts; if not, don&#039;t worry.&lt;br /&gt;
&lt;br /&gt;
== In the cockpit ==&lt;br /&gt;
&lt;br /&gt;
Perhaps the first thing to do after starting the engines if necessary is to select the appropriate TACAN channel if your aircraft is so equipped (the A4F and Lightning both are).  For the KC135 (by default used by the Lightning and T37) this is currently &amp;quot;040X&amp;quot;, and for the KA6D (used by the A4F) it is &amp;quot;050X&amp;quot;.  Enter this channel using the relevant dropdown boxes in the &amp;quot;radios&amp;quot; dialogue (from the menus, &amp;quot;equipment/radios&amp;quot; or press control-r).&lt;br /&gt;
&lt;br /&gt;
You should now see the current bearing to the tanker indicated in the nav display of the A4 or the TACAN indicator (green needle) in the Lightning.  If the tanker is within range, it will also appear on the radar display of the T38 or Lightning.  Take off...&lt;br /&gt;
&lt;br /&gt;
== In the Air ==&lt;br /&gt;
&lt;br /&gt;
Turn to an appropriate heading, guided by the TACAN bearing (you should try a &amp;quot;leading&amp;quot; approach to close in on the tanker) and look for the tanker on the radar or nav. screen.  Around 5nm away, you should reduce your speed to around 20kts faster than the tanker (these fly at 280 kts TAS) - a &amp;quot;slow overtake&amp;quot;.  The KC135 will be visible from about 10nm, the KA6-D, being smaller, just over 1 nm.  You should use airbrakes as necessary to keep control of your speed should you find yourself overshooting.&lt;br /&gt;
&lt;br /&gt;
Close to within 50ft of the tanker (don&#039;t get too close, or visual artifacts might hide the boom from view).  You should see indication in the cockpit that you are receiving fuel - there is a green light in the A4 fuel gauge, and you should see the indicated tank load increase.&lt;br /&gt;
&lt;br /&gt;
Getting to this stage is not necessarily easy - it can take a lot of practice.  As with carrier landings, this is not an easy manoeuver in real life either and there are additional complications in the sim; the tanker, being an AI model, is unaffected by the wind and flies TAS (True Air Speed), while you are flying IAS (Indicated Air Speed) and are affected by the environment.  As in real life, your aircraft will also steadily increase in weight as the tanks fill which will affect the trim of the aircraft. (You might find it helpful to use the autothrottle to help control your speed - ctrl-s then Page Up/Down to increase and decrease the set speed.)&lt;br /&gt;
&lt;br /&gt;
Once your tanks are full, or you have taken as much fuel as you wish, close the throttle a little, back away from the tanker and continue your intended flight.&lt;br /&gt;
&lt;br /&gt;
== More advanced topics ==&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Refuelling ===&lt;br /&gt;
&lt;br /&gt;
Refuelling is possible within a MultiPlayer session given certain conditions.  A basic flyable KC135 model is available - the pilot of this aircraft should use the callsign &amp;quot;MOBIL1&amp;quot;, &amp;quot;MOBIL2&amp;quot; or &amp;quot;MOBIL3&amp;quot;.  Other numbers are acceptable, but only these three have A-A TACAN channels assigned.  These are 060X, 061X and 062X respectively.&lt;br /&gt;
&lt;br /&gt;
If the receiving aircraft uses a YASim FDM, there are no further complications.  Should the receiving aircraft be JSBSim based, the user must make sure that there are no AI tankers in their configuration.  This means disabling (commenting out) all refuelling &amp;quot;scenarios&amp;quot; in the relevant aircraft-set.xml and in preferences.xml.&lt;br /&gt;
&lt;br /&gt;
MP refuelling works in exactly the same way as AI refuelling and is a fun challenge.  It is best to ensure that your network connection is as free from interruptions as possible; the MP code does a degree of prediction if there is a &amp;quot;blip&amp;quot; in the stream of packets and this can make close formation flight very difficult or even impossible.&lt;br /&gt;
&lt;br /&gt;
=== Selecting Different Scenarios ===&lt;br /&gt;
&lt;br /&gt;
There are several AAR scenarios available in the AI directory.  refueling_demo.xml has a KC135 circling near KSFO at 3000ft; refueling_demo_1.xml the KC135 on a North/South towline at 8000ft and refueling_demo_2.xml the KA6D on a similar N/S path but at 8500ft.&lt;br /&gt;
&lt;br /&gt;
These can be selected by several methods; using the --ai-scenario command line option, or by editing preferences.xml.&lt;br /&gt;
&lt;br /&gt;
==== Command line method ====&lt;br /&gt;
&lt;br /&gt;
Add the --ai-scenario option to your usual flightgear command line; e.g. &amp;lt;code&amp;gt;fgfs --aircraft=lightning --ai-scenario=refueling_demo_2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Preferences.xml method ====&lt;br /&gt;
Use your operating system&#039;s search facility to locate this if you don&#039;t know where it is).  Open preferences.xml in a text editor (e.g. notepad if on windows) and search for the &amp;lt;ai&amp;gt; &amp;lt;/ai&amp;gt; tags.  Place a line like &amp;lt;code&amp;gt;&amp;lt;scenario&amp;gt;refueling_demo&amp;lt;/scenario&amp;gt;&amp;lt;/code&amp;gt; somewhere within the &amp;lt;ai&amp;gt; tags; you should see other scenarios already there too, perhaps commented out : i.e. with &amp;lt;! --  --&amp;gt;&lt;/div&gt;</summary>
		<author><name>219.240.12.173</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.nl/w/index.php?title=Command_line_options&amp;diff=2665</id>
		<title>Command line options</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.nl/w/index.php?title=Command_line_options&amp;diff=2665"/>
		<updated>2006-07-11T12:24:02Z</updated>

		<summary type="html">&lt;p&gt;219.240.12.173: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Usage: fgfs [ option ... ]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== General Options ====&lt;br /&gt;
   --help, -h                   Show the most relevant command line options&lt;br /&gt;
   --verbose, -v                Show all command line options when combined&lt;br /&gt;
                                with --help or -h&lt;br /&gt;
   --fg-root=path               Specify the root data path&lt;br /&gt;
   --fg-scenery=path            Specify the base scenery path;&lt;br /&gt;
                                Defaults to $FG_ROOT/Scenery&lt;br /&gt;
   --language=code              Select the language for this session&lt;br /&gt;
   --disable-game-mode          Disable full-screen game mode&lt;br /&gt;
   --enable-game-mode           Enable full-screen game mode&lt;br /&gt;
   --disable-splash-screen      Disable splash screen&lt;br /&gt;
   --enable-splash-screen       Enable splash screen&lt;br /&gt;
   --disable-intro-music        Disable introduction music&lt;br /&gt;
   --enable-intro-music         Enable introduction music&lt;br /&gt;
   --disable-mouse-pointer      Disable extra mouse pointer&lt;br /&gt;
   --enable-mouse-pointer       Enable extra mouse pointer&lt;br /&gt;
                                (i.e. for full screen Voodoo based cards)&lt;br /&gt;
   --disable-random-objects     Exclude random scenery objects&lt;br /&gt;
                                (buildings, etc.)&lt;br /&gt;
   --enable-random-objects      Include random scenery objects&lt;br /&gt;
                                (buildings, etc.)&lt;br /&gt;
   --disable-ai-models          Disable the artifical traffic subsystem.&lt;br /&gt;
   --enable-ai-models           Enable the artifical traffic.&lt;br /&gt;
   --disable-freeze             Start in a running state&lt;br /&gt;
   --enable-freeze              Start in a frozen state&lt;br /&gt;
   --disable-fuel-freeze        Fuel is consumed normally&lt;br /&gt;
   --enable-fuel-freeze         Fuel tank quantity forced to remain constant&lt;br /&gt;
   --disable-clock-freeze       Clock advances normally&lt;br /&gt;
   --enable-clock-freeze        Do not advance clock&lt;br /&gt;
   --control=mode               Primary control mode (joystick, keyboard,&lt;br /&gt;
                                mouse)&lt;br /&gt;
   --enable-auto-coordination   Enable auto coordination&lt;br /&gt;
   --disable-auto-coordination  Disable auto coordination&lt;br /&gt;
   --browser-app=path           Specify path to your web browser&lt;br /&gt;
   --prop:name=value            Set property  to &lt;br /&gt;
   --config=path                Load additional properties from path&lt;br /&gt;
   --units-feet                 Use feet for distances&lt;br /&gt;
   --units-meters               Use meters for distances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
   --disable-panel              Disable instrument panel&lt;br /&gt;
   --enable-panel               Enable instrument panel&lt;br /&gt;
   --disable-sound              Disable sound effects&lt;br /&gt;
   --enable-sound               Enable sound effects&lt;br /&gt;
   --disable-hud                Disable Heads Up Display (HUD)&lt;br /&gt;
   --enable-hud                 Enable Heads Up Display (HUD)&lt;br /&gt;
   --disable-anti-alias-hud     Disable anti-aliased HUD&lt;br /&gt;
   --enable-anti-alias-hud      Enable anti-aliased HUD&lt;br /&gt;
   --disable-hud-3d             Disable 3D HUD&lt;br /&gt;
   --enable-hud-3d              Enable 3D HUD&lt;br /&gt;
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&lt;br /&gt;
==== Aircraft ====&lt;br /&gt;
   --aircraft=name              Select an aircraft profile as defined by a top&lt;br /&gt;
                                level -set.xml&lt;br /&gt;
   --show-aircraft              Print a list of the currently available&lt;br /&gt;
                                aircraft types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flight Model ====&lt;br /&gt;
   --fdm=name                   Select the core flight dynamics model&lt;br /&gt;
                                Can be one of jsb, larcsim, yasim, magic,&lt;br /&gt;
                                balloon, ada, external, or null&lt;br /&gt;
   --aero=name                  Select aircraft aerodynamics model to load&lt;br /&gt;
   --model-hz=n                 Run the FDM this rate (iterations per second)&lt;br /&gt;
   --speed=n                    Run the FDM &#039;n&#039; times faster than real time&lt;br /&gt;
   --notrim                     Do NOT attempt to trim the model&lt;br /&gt;
                                (only with fdm=jsbsim)&lt;br /&gt;
   --on-ground                  Start at ground level (default)&lt;br /&gt;
   --in-air                     Start in air (implied when using --altitude)&lt;br /&gt;
   --wind=DIR@SPEED             Specify wind coming from DIR (degrees) at SPEED&lt;br /&gt;
                                (knots)&lt;br /&gt;
   --turbulence=0.0 to 1.0      Specify turbulence from 0.0 (calm) to 1.0&lt;br /&gt;
                                (severe)&lt;br /&gt;
&lt;br /&gt;
   --ceiling=FT_ASL[:THICKNESS_FT]&lt;br /&gt;
                                Create an overcast ceiling, optionally with a&lt;br /&gt;
                                specific thickness (defaults to 2000 ft).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aircraft model directory (UIUC FDM ONLY) ==== &lt;br /&gt;
   --aircraft-dir=path          Aircraft directory relative to the path of the&lt;br /&gt;
                                executable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Initial Position and Orientation ====&lt;br /&gt;
   --airport=ID                 Specify starting position relative to an&lt;br /&gt;
                                airport&lt;br /&gt;
   --runway=rwy_no              Specify starting runway (must also specify an&lt;br /&gt;
                                airport)&lt;br /&gt;
   --vor=ID                     Specify starting position relative to a VOR&lt;br /&gt;
   --ndb=ID                     Specify starting position relative to an NDB&lt;br /&gt;
   --fix=ID                     Specify starting position relative to a fix&lt;br /&gt;
   --airport-id=ID              (Obsolete; use --airport instead.)&lt;br /&gt;
   --offset-distance=nm         Specify distance to reference point (statute&lt;br /&gt;
                                miles)&lt;br /&gt;
   --offset-azimuth=degrees     Specify heading to reference point&lt;br /&gt;
   --lon=degrees                Starting longitude (west = -)&lt;br /&gt;
   --lat=degrees                Starting latitude (south = -)&lt;br /&gt;
   --altitude=value             Starting altitude&lt;br /&gt;
                                (in feet unless --units-meters specified)&lt;br /&gt;
   --heading=degrees            Specify heading (yaw) angle (Psi)&lt;br /&gt;
   --roll=degrees               Specify roll angle (Phi)&lt;br /&gt;
   --pitch=degrees              Specify pitch angle (Theta)&lt;br /&gt;
   --uBody=units_per_sec        Specify velocity along the body X axis&lt;br /&gt;
                                (in feet unless --units-meters specified)&lt;br /&gt;
   --vBody=units_per_sec        Specify velocity along the body Y axis&lt;br /&gt;
                                (in feet unless --units-meters specified)&lt;br /&gt;
   --wBody=units_per_sec        Specify velocity along the body Z axis&lt;br /&gt;
                                (in feet unless --units-meters specified)&lt;br /&gt;
   --vc=knots                   Specify initial airspeed&lt;br /&gt;
   --mach=num                   Specify initial mach number&lt;br /&gt;
   --glideslope=degrees         Specify flight path angle (can be positive)&lt;br /&gt;
   --roc=fpm                    Specify initial climb rate (can be negative)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rendering Options ====&lt;br /&gt;
   --bpp=depth                  Specify the bits per pixel&lt;br /&gt;
   --fog-disable                Disable fog/haze&lt;br /&gt;
   --fog-fastest                Enable fastest fog/haze&lt;br /&gt;
   --fog-nicest                 Enable nicest fog/haze&lt;br /&gt;
   --disable-horizon-effect     Disable celestial body growth illusion near the&lt;br /&gt;
                                horizon&lt;br /&gt;
   --enable-horizon-effect      Enable celestial body growth illusion near the&lt;br /&gt;
                                horizon&lt;br /&gt;
   --disable-enhanced-lighting  Disable enhanced runway lighting&lt;br /&gt;
   --enable-enhanced-lighting   Enable enhanced runway lighting&lt;br /&gt;
&lt;br /&gt;
   --disable-distance-attenuation&lt;br /&gt;
                                Disable runway light distance attenuation&lt;br /&gt;
&lt;br /&gt;
   --enable-distance-attenuation&lt;br /&gt;
                                Enable runway light distance attenuation&lt;br /&gt;
&lt;br /&gt;
   --disable-specular-highlight&lt;br /&gt;
                                Disable specular reflections on textured&lt;br /&gt;
                                objects&lt;br /&gt;
   --enable-specular-highlight  Enable specular reflections on textured objects&lt;br /&gt;
   --enable-clouds              Enable 2D (flat) cloud layers&lt;br /&gt;
   --disable-clouds             Disable 2D (flat) cloud layers&lt;br /&gt;
   --enable-clouds3d            Enable 3D (volumetric) cloud layers&lt;br /&gt;
   --disable-clouds3d           Disable 3D (volumetric) cloud layers&lt;br /&gt;
   --fov=degrees                Specify field of view angle&lt;br /&gt;
   --disable-fullscreen         Disable fullscreen mode&lt;br /&gt;
   --enable-fullscreen          Enable fullscreen mode&lt;br /&gt;
   --shading-flat               Enable flat shading&lt;br /&gt;
   --shading-smooth             Enable smooth shading&lt;br /&gt;
   --disable-skyblend           Disable sky blending&lt;br /&gt;
   --enable-skyblend            Enable sky blending&lt;br /&gt;
   --disable-textures           Disable textures&lt;br /&gt;
   --enable-textures            Enable textures&lt;br /&gt;
   --disable-wireframe          Disable wireframe drawing mode&lt;br /&gt;
   --enable-wireframe           Enable wireframe drawing mode&lt;br /&gt;
   --geometry=WxH               Specify window geometry (640x480, etc)&lt;br /&gt;
   --view-offset=value          Specify the default forward view direction as&lt;br /&gt;
                                an offset from straight ahead. Allowable values&lt;br /&gt;
                                are LEFT, RIGHT, CENTER, or a specific number&lt;br /&gt;
                                in degrees&lt;br /&gt;
   --visibility=meters          Specify initial visibility&lt;br /&gt;
   --visibility-miles=miles     Specify initial visibility in miles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hud Options ====&lt;br /&gt;
   --hud-tris                   Hud displays number of triangles rendered&lt;br /&gt;
   --hud-culled                 Hud displays percentage of triangles culled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Time Options ====&lt;br /&gt;
&lt;br /&gt;
   --timeofday={dawn,noon,dusk,midnight}&lt;br /&gt;
                                Specify a time of day&lt;br /&gt;
   --time-offset=[+-]hh:mm:ss   Add this time offset&lt;br /&gt;
   --time-match-real            Synchronize time with real-world time&lt;br /&gt;
   --time-match-local           Synchronize time with local real-world time&lt;br /&gt;
&lt;br /&gt;
   --start-date-sys=yyyy:mm:dd:hh:mm:ss&lt;br /&gt;
                                Specify a starting date/time with respect to&lt;br /&gt;
                                system time&lt;br /&gt;
&lt;br /&gt;
   --start-date-gmt=yyyy:mm:dd:hh:mm:ss&lt;br /&gt;
                                Specify a starting date/time with respect to&lt;br /&gt;
                                Greenwich Mean Time&lt;br /&gt;
&lt;br /&gt;
   --start-date-lat=yyyy:mm:dd:hh:mm:ss&lt;br /&gt;
                                Specify a starting date/time with respect to&lt;br /&gt;
                                Local Aircraft Time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Network Options ====&lt;br /&gt;
   --httpd=port                 Enable http server on the specified port&lt;br /&gt;
   --telnet=port                Enable telnet server on the specified port&lt;br /&gt;
   --jpg-httpd=port             Enable screen shot http server on the specified&lt;br /&gt;
                                port&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== MultiPlayer Options ====&lt;br /&gt;
   --callsign                   assign a unique name to a player&lt;br /&gt;
&lt;br /&gt;
   --multiplay={in|out},hz,address,port&lt;br /&gt;
                                Specify multipilot communication settings&lt;br /&gt;
                                multiple instances can be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Route/Way Point Options ====&lt;br /&gt;
   --wp=ID[@alt]                Specify a waypoint for the GC autopilot;&lt;br /&gt;
                                multiple instances can be used&lt;br /&gt;
   --flight-plan=file           Read all waypoints from a file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== IO Options ==== &lt;br /&gt;
   --generic=params             Open connection using a predefined&lt;br /&gt;
                                communication interface and a preselected&lt;br /&gt;
                                communication protocol&lt;br /&gt;
   --garmin=params              Open connection using the Garmin GPS protocol&lt;br /&gt;
   --joyclient=params           Open connection to an Agwagon joystick&lt;br /&gt;
   --jsclient=params            Open connection to a remote joystick&lt;br /&gt;
   --native-ctrls=params        Open connection using the FG Native Controls&lt;br /&gt;
                                protocol&lt;br /&gt;
   --native-fdm=params          Open connection using the FG Native FDM&lt;br /&gt;
                                protocol&lt;br /&gt;
   --native=params              Open connection using the FG Native protocol&lt;br /&gt;
   --nmea=params                Open connection using the NMEA protocol&lt;br /&gt;
   --opengc=params              Open connection using the OpenGC protocol&lt;br /&gt;
   --props=params               Open connection using the interactive property&lt;br /&gt;
                                manager&lt;br /&gt;
   --pve=params                 Open connection using the PVE protocol&lt;br /&gt;
   --ray=params                 Open connection using the Ray Woodworth motion&lt;br /&gt;
                                chair protocol&lt;br /&gt;
   --rul=params                 Open connection using the RUL protocol&lt;br /&gt;
   --atc610x                    Enable atc610x interface&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avionics Options ====&lt;br /&gt;
   --nav1=[radial:]frequency    Set the NAV1 radio frequency, optionally&lt;br /&gt;
                                preceded by a radial.&lt;br /&gt;
   --nav2=[radial:]frequency    Set the NAV2 radio frequency, optionally&lt;br /&gt;
                                preceded by a radial.&lt;br /&gt;
   --adf=[rotation:]frequency   Set the ADF radio frequency, optionally&lt;br /&gt;
                                preceded by a card rotation.&lt;br /&gt;
   --dme={nav1|nav2|frequency}  Slave the ADF to one of the NAV radios, or set&lt;br /&gt;
                                its internal frequency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Situation Options ====&lt;br /&gt;
&lt;br /&gt;
   --failure={pitot|static|system|vacuum}&lt;br /&gt;
                                Fail the pitot, static, vacuum, or electrical&lt;br /&gt;
                                system (repeat the option for multiple system&lt;br /&gt;
                                failures).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Debugging Options ====&lt;br /&gt;
&lt;br /&gt;
   --log-level={bulk,debug,info,warn,alert}&lt;br /&gt;
                                Set the logging level for this session.&lt;br /&gt;
                                0=verbose, 5=alerts only&lt;br /&gt;
   --trace-read=property        Trace the reads for a property;&lt;br /&gt;
                                multiple instances can be used&lt;br /&gt;
   --trace-write=property       Trace the writes for a property;&lt;br /&gt;
                                multiple instances can be used&lt;/div&gt;</summary>
		<author><name>219.240.12.173</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.nl/w/index.php?title=Howto:Aerial_refueling&amp;diff=2661</id>
		<title>Howto:Aerial refueling</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.nl/w/index.php?title=Howto:Aerial_refueling&amp;diff=2661"/>
		<updated>2006-07-10T00:59:54Z</updated>

		<summary type="html">&lt;p&gt;219.240.12.173: /* Whats possible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What&#039;s possible ==&lt;br /&gt;
&lt;br /&gt;
At present, there are two tanker aircraft (KC135-E and KA6-D) and three receiving aircraft (A4F, Lightning and T38) capable of in-air refuelling.  When flying one of these aircraft in the default scenery area, one can locate the tanker aircraft using air-air TACAN and/or radar and then receive a full or partial load of fuel by flying in close formation behind the tanker.  Refuelling is also possible between aircraft in a MultiPlayer session. The KC135 is a boom refueller, while the KA6 has a hose. The A4F and Lightning are both fitted with a probe for hose refuelling while the T38 is fitted with a boom receiver. At the moment, either type can refuel from any tanker, but in the future it is likely that the correct type will have to be used.&lt;br /&gt;
89584161028836839733689&lt;br /&gt;
&lt;br /&gt;
== Necessary preparations ==&lt;br /&gt;
&lt;br /&gt;
Like the aircraft carriers, AAR is implemented as an &amp;quot;AI scenario&amp;quot;.  Selecting these normally requires editing the &amp;quot;preferences.xml&amp;quot; file in the flightgear data directory.&lt;br /&gt;
&lt;br /&gt;
There is a shortcut in this case though; simply selecting the Lightning, A4F or T38 should automatically load a scenario containing a tanker, assuming you haven&#039;t changed anything in your preferences.xml file.&lt;br /&gt;
&lt;br /&gt;
Assuming this is the case, choose one of the aforementioned aircraft, make sure that &amp;quot;AI models&amp;quot; are enabled and start at KSFO (the default airport.)&lt;br /&gt;
&lt;br /&gt;
Depending on the scenario, you might see the tanker crossing overhead when the sim starts; if not, don&#039;t worry.&lt;br /&gt;
&lt;br /&gt;
== In the cockpit ==&lt;br /&gt;
&lt;br /&gt;
Perhaps the first thing to do after starting the engines if necessary is to select the appropriate TACAN channel if your aircraft is so equipped (the A4F and Lightning both are).  For the KC135 (by default used by the Lightning and T37) this is currently &amp;quot;040X&amp;quot;, and for the KA6D (used by the A4F) it is &amp;quot;050X&amp;quot;.  Enter this channel using the relevant dropdown boxes in the &amp;quot;radios&amp;quot; dialogue (from the menus, &amp;quot;equipment/radios&amp;quot; or press control-r).&lt;br /&gt;
&lt;br /&gt;
You should now see the current bearing to the tanker indicated in the nav display of the A4 or the TACAN indicator (green needle) in the Lightning.  If the tanker is within range, it will also appear on the radar display of the T38 or Lightning.  Take off...&lt;br /&gt;
&lt;br /&gt;
== In the Air ==&lt;br /&gt;
&lt;br /&gt;
Turn to an appropriate heading, guided by the TACAN bearing (you should try a &amp;quot;leading&amp;quot; approach to close in on the tanker) and look for the tanker on the radar or nav. screen.  Around 5nm away, you should reduce your speed to around 20kts faster than the tanker (these fly at 280 kts TAS) - a &amp;quot;slow overtake&amp;quot;.  The KC135 will be visible from about 10nm, the KA6-D, being smaller, just over 1 nm.  You should use airbrakes as necessary to keep control of your speed should you find yourself overshooting.&lt;br /&gt;
&lt;br /&gt;
Close to within 50ft of the tanker (don&#039;t get too close, or visual artifacts might hide the boom from view).  You should see indication in the cockpit that you are receiving fuel - there is a green light in the A4 fuel gauge, and you should see the indicated tank load increase.&lt;br /&gt;
&lt;br /&gt;
Getting to this stage is not necessarily easy - it can take a lot of practice.  As with carrier landings, this is not an easy manoeuver in real life either and there are additional complications in the sim; the tanker, being an AI model, is unaffected by the wind and flies TAS (True Air Speed), while you are flying IAS (Indicated Air Speed) and are affected by the environment.  As in real life, your aircraft will also steadily increase in weight as the tanks fill which will affect the trim of the aircraft. (You might find it helpful to use the autothrottle to help control your speed - ctrl-s then Page Up/Down to increase and decrease the set speed.)&lt;br /&gt;
&lt;br /&gt;
Once your tanks are full, or you have taken as much fuel as you wish, close the throttle a little, back away from the tanker and continue your intended flight.&lt;br /&gt;
&lt;br /&gt;
== More advanced topics ==&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Refuelling ===&lt;br /&gt;
&lt;br /&gt;
Refuelling is possible within a MultiPlayer session given certain conditions.  A basic flyable KC135 model is available - the pilot of this aircraft should use the callsign &amp;quot;MOBIL1&amp;quot;, &amp;quot;MOBIL2&amp;quot; or &amp;quot;MOBIL3&amp;quot;.  Other numbers are acceptable, but only these three have A-A TACAN channels assigned.  These are 060X, 061X and 062X respectively.&lt;br /&gt;
&lt;br /&gt;
If the receiving aircraft uses a YASim FDM, there are no further complications.  Should the receiving aircraft be JSBSim based, the user must make sure that there are no AI tankers in their configuration.  This means disabling (commenting out) all refuelling &amp;quot;scenarios&amp;quot; in the relevant aircraft-set.xml and in preferences.xml.&lt;br /&gt;
&lt;br /&gt;
MP refuelling works in exactly the same way as AI refuelling and is a fun challenge.  It is best to ensure that your network connection is as free from interruptions as possible; the MP code does a degree of prediction if there is a &amp;quot;blip&amp;quot; in the stream of packets and this can make close formation flight very difficult or even impossible.&lt;br /&gt;
&lt;br /&gt;
=== Selecting Different Scenarios ===&lt;br /&gt;
&lt;br /&gt;
There are several AAR scenarios available in the AI directory.  refueling_demo.xml has a KC135 circling near KSFO at 3000ft; refueling_demo_1.xml the KC135 on a North/South towline at 8000ft and refueling_demo_2.xml the KA6D on a similar N/S path but at 8500ft.&lt;br /&gt;
&lt;br /&gt;
These can be selected by several methods; using the --ai-scenario command line option, or by editing preferences.xml.&lt;br /&gt;
&lt;br /&gt;
==== Command line method ====&lt;br /&gt;
&lt;br /&gt;
Add the --ai-scenario option to your usual flightgear command line; e.g. &amp;lt;code&amp;gt;fgfs --aircraft=lightning --ai-scenario=refueling_demo_2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Preferences.xml method ====&lt;br /&gt;
Use your operating system&#039;s search facility to locate this if you don&#039;t know where it is).  Open preferences.xml in a text editor (e.g. notepad if on windows) and search for the &amp;lt;ai&amp;gt; &amp;lt;/ai&amp;gt; tags.  Place a line like &amp;lt;code&amp;gt;&amp;lt;scenario&amp;gt;refueling_demo&amp;lt;/scenario&amp;gt;&amp;lt;/code&amp;gt; somewhere within the &amp;lt;ai&amp;gt; tags; you should see other scenarios already there too, perhaps commented out : i.e. with &amp;lt;! --  --&amp;gt;&lt;/div&gt;</summary>
		<author><name>219.240.12.173</name></author>
	</entry>
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